![]() ![]() Much bigger difficulty spikes between areas and main bosses, requiring hours of farming level-ups to stand a chance. ![]() But even a mage build has its limits, several bosses have high resistance to magic so you can’t just spam the same spell for every boss. Playing the Astrologer (mage) is easiest for newcomers and lets you brute force most bosses if sufficiently leveled. If playing a melee character in singleplayer, without the help of online players, this is the hardest FromSoftware game so far. Most bosses have quite extensive move sets and can deal damage at long range, or deal AOE damage that’s hard to dodge with a melee character. This alone makes it harder because you can’t dodge infinitely. In Elden Ring you again are limited to just a few attacks and blocks until your stamina bar is depleted, like the Souls games. The last FromSoftware release, Sekiro, didn’t have a stamina bar and you had infinite stamina. All that said, the difficulty spikes between areas are definitely more noticeable than any other FromSoftware game, even some early game bosses can feel impossible if you are underleveled or don’t have enough flasks. Overall there is a lot of freedom with how you want to play, and you even have a mount that you can ride in open world boss fights to evade incoming attacks easily. You can also summon NPCs and Ashen Remains to fight alongside you in battle. Playing as a mage lets you fight most bosses from safe distance without needing to be good at melee combat. Guides for fast XP farming and gear locations are linked at the end of the guide below. So it also depends a bit on how you set it up. If you set it up the right way and explore first and spend a few hours grinding to Level 100+ it’s not too difficult, at least until you reach the endgame bosses. On the other hand, due to the game being more open world oriented you can go to other regions right away to collect flask upgrades ( Golden Seeds & Sacred Tears) and get better gear to make it easier. Other Souls games were more linear, in Elden Ring you can easily feel lost without looking up guides or walkthroughs. The game being non-linear makes it less obvious where to go and in what order to best approach bosses. For example, between the first region and the second region, enemies have about twice the health and twice the damage. Endgame bosses are also mixed in with early game areas (such as dragons), you will have to backtrack a lot more. None of the other Souls games required farming this much to survive more than 1 hit. The difficulty spikes up more noticeably from one main boss to the next, often requiring hours of grinding level-ups to stand a chance. There are bigger level-jumps between main bosses so it will require a lot more grinding for level-ups between areas. The answer: It’s the hardest FromSoftware game so far, harder than Demon’s Souls, Dark Souls, Bloodborne and Sekiro – if you play it legit without abusing exploits/cheese methods. ![]()
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